Related Issues (20)
- Remove the need for PPX_BUILD_XR in project level code HOT 1
- Simplify RenderPass creation logic
- [graphics_pipeline] Wireframe mode crashes for Vulkan build
- [graphics_pipeline] Toggling 1x1 texture mode causes crash
- [Wayland] fix BigWheels when fractional scaling is enabled.
- [Wayland] fix BigWheels when scaling is enabled.
- vk_alloc has validation error "pAllocateInfo->allocationSize is 268435456 bytes from heap 2,but size of that heap is only 257949696 bytes"
- "dynamic rendering is not supported" for dx12_dynamic_rendering on RTX 4070 Ti
- [glTF] Use a default sampler when none is specified
- [glTF] Use a default material when none is specified
- [glTF] Support accessors with UNSIGNED_BYTE 5121 componentType HOT 1
- [glTF] Load embedded textures with data URI scheme HOT 1
- [glTF] Support extensions
- [glTF] Provide a camera if the scene doesn't have one
- [glTF] Support animations
- [glTF] Calculate tangents if not provided
- [glTF] Support occlusion texture
- [glTF] Support emissive texture
- Consider removing debug capture swapchain for XR HOT 2
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