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chaosemer avatar chaosemer commented on July 17, 2024 1

Changing the passthrough camera framerate to 60 is not currently supported with ARCore.

For some background, not all phone hardware supports 60 fps cameras at the full sensor coverage. Even if/when such an option does become available you will need to have fallback support in case the phone you are running on does not support 60 fps camera.

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chaosemer avatar chaosemer commented on July 17, 2024

What you are seeing is that the object is updating at physics framerate (likely 50 fps) and the camera is updating at 30 fps. So roughly every other frame the object moves but the camera does not, causing visual stutters. This is a limitation of moving objects.

We'll be adding an option in v1 to lock Unity's update rate to the camera rate which should address this issue.

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shliama avatar shliama commented on July 17, 2024

@chaosemer thank you for the explanation. So is there any chance we can get 60 fps camera on Pixel/S8?

P.S. Looking forward to v1 :octocat:

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chaosemer avatar chaosemer commented on July 17, 2024

Closing this as the Match Camera Framerate option is in DP2. Please reopen if you are still having issues.

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shliama avatar shliama commented on July 17, 2024

@chaosemer oh man, works like a charm! Keep on rollin' 🤘

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ChristophGeske avatar ChristophGeske commented on July 17, 2024

I would like to set the camera frame rate to 60fps instead of setting the overall framerate down. Am I right in assuming that this is not possible because the ARCore team needs a fixed camera frame rate (30fps) for making the tracking possible.
I would like to use that for improving the quality of my GearVR inside out tracking app which requires 60fps.

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