Comments (3)
It might be intentional since you can't pause during Multiplayer, we might be able to add not insta-failing as a feature. We have some more work to do before it's ready for Mod Assistant.
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Have you tried this without MultiplayerExtensions? It seems like something the base game might do.
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I did just test this with MultiplayerExtensions removed and it looks like this is an issue with the base game, so I'll report this to the Beat Saber team. In single player the game is paused, but in multiplayer the overlay causes an instant fail.
Thanks for the response. One more question, not related, but just curious - do you plan on submitting Multiplayer Extensions to be reviewed for Mod Assistant? Would be great to have this amazing mod integrated directly with Mod Assistant!
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Related Issues (20)
- [BUG] automatic download doesn't work HOT 3
- [BUG] Host cannot start session HOT 6
- The Mod Settings do not work.
- [BUG] System.ArgumentException processing PreviewBeatmapPacket
- [BUG] Unable to Start Song in Multiplayer Lobby HOT 2
- I installed the multiplayer extension and it shows custom songs but i select the song in private match and says song not selected would any one know the fix HOT 3
- [BUG] Song Downloader Failing Frequently
- Update to 1.19.0
- [BUG] Custom song bar/list not showing up HOT 2
- cant play custom songs since 1.19 update of beat saber [BUG] HOT 4
- [BUG] MultiplayerExtensions is missing dependency SiraUtil@^2.5.2 but SiraUtil 3.0.2 is installed HOT 5
- [BUG]
- The mod do not recognize the beatmaps as beeing the same for every players[BUG] HOT 2
- [BUG] BeatTogether Cannot Create a Server HOT 7
- [BUG] Chroma suggested maps not blocked when quest users dont have chroma installed HOT 1
- [FEATURE] Update to latest version
- [FEATURE] Respect map custom saber colors
- put environmentinfo into gameplaycoresetupdata when starting multiplayer map :D
- [BUG] Stuck at waiting for other players screen when trying to start specific songs
- [BUG] Object reference not set to an instance of an object
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