Comments (4)
from klayge.
DXBC2GLSL will be replaced by ShaderConductor very soon. It'll support computer shader.
from klayge.
DXBC2GLSL will be replaced by ShaderConductor very soon. It'll support computer shader.
Is this ready now ?
from klayge.
from klayge.
Related Issues (20)
- Faster skin rendering
- cling based C++ as scripting language / hot code reload
- Struct support in fxml
- Integrate motion blur into DeferredRendering pipeline
- Engineering improvements for 4.17
- A bug about loading "RenderableHelper.fxml" HOT 1
- Command buffer-based rendering system
- build fail on win HOT 1
- Resource view heap support in rendering system HOT 1
- Unable to build HOT 1
- DXBC2GLSL bug HOT 2
- Imgui integration
- DXBC2GLSLCmd bug: false in const struct DXBCInputBindDesc &__cdecl GLSLGen::GetResourceDesc HOT 1
- D3D12 descriptor heap allocator
- Cmake failed because of UniversalDXSDK HOT 1
- Cmake failed when downlaoding dependencies HOT 1
- Cleanup material system
- An error when "python Build.py" HOT 1
- How to build from source on MSYS2 MINGW64? HOT 6
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