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wbob avatar wbob commented on June 13, 2024 1

to see where the changed FF114->F115 behaviour originates from I was looking at canplay / canplaythrough logic (canplaythrough is 3s+ of buffered frames from the current position) and checked the sources revisions.

There, the 'Rewrite TimeUnit.h' patchset is a candidate that introduced regressions (this one). A current FF117 nightly from 2023-07-23 has a change that fixes the behaviour. I haven't fully understood how ChannelMediaDecoder::ComputePlaybackRate alleviates it though (Edit: betting on the logic in DownloadProgressed()).

This isn't a howler.js issue, though workarounds help until the bugfix finds its release in the upcoming FF116 on August 1st.

from howler.js.

bikubi avatar bikubi commented on June 13, 2024

Hacky workaround:

if (isFirefox) { // it wouldn't break chrome, but I haven't tested exhaustively
  window.Howler._canPlayEvent = 'canplay' // fixes the "wait for file complete downloaded"
}
var sound = new Howl({
  src: 'foo.mp3',
  preload: 'metadata' // prevents loading/caching the full file in background
})

Tested on macOS 13.4 and Linux.

Weirdly related to #1495, although I wasn't affected by that...
(hat tip to Manuel, if you're reading this!)

A proper fix would probably address Firefox's (presumed) changed events:

from howler.js.

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