Comments (3)
Should mention I followed the examples in the readme, both setting paths and launching through steam gives the same error.
Im sure its a user error but I`m not sure where to look.
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I am using Manjaro myself, not seeing any crash - can you let me know what version of the OpenVR assset you are using?
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A reboot solved my issue for some reason. Nothing to see here. Thanks for replying!
from godot_openvr.
Related Issues (20)
- Black Screen (in HMD) when using GLES2 with OpenVR HOT 2
- Controller pose lag: `GetDeviceToAbsoluteTrackingPose` and `fPredictedSecondsToPhotonsFromNow` HOT 1
- [Feature Request] Add support for dashboard overlays HOT 4
- Problems with ARVROrigin movement [Godot 3.3] HOT 11
- Change how our release zip file is put together HOT 3
- Trying to set "action_json_path" results in Error HOT 5
- When to prefer OpenVR over OpenXR HOT 2
- No support for trackpad in WMR HOT 1
- Rendering in headset breaks after moving window HOT 9
- Cannot differentiate the trackpad and joystick on Valve Index Knuckles HOT 1
- Need help with step rotation HOT 1
- Delay between head tracking and scene render
- do not use openvr module in godot latest version
- Aligning spatial nodes with real world objects
- `keep_3d_linear` causes the output to be too dark on Linux HOT 4
- Exposing skeleton finger data.
- Godot crashes when I load the project. HOT 1
- is project still updated?
- Cant find where a print massage is coming from in the console
- "Using OpenVR overlays" Are there any related tutorials or examples available? HOT 2
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