Comments (1)
So far rumble has been working for me fine, I've used it in my weapons tutorial. So I'm going to consider this fixed until someone tells me otherwise
from godot_openvr.
Related Issues (20)
- Black Screen (in HMD) when using GLES2 with OpenVR HOT 2
- Controller pose lag: `GetDeviceToAbsoluteTrackingPose` and `fPredictedSecondsToPhotonsFromNow` HOT 1
- [Feature Request] Add support for dashboard overlays HOT 4
- Problems with ARVROrigin movement [Godot 3.3] HOT 11
- Change how our release zip file is put together HOT 3
- Trying to set "action_json_path" results in Error HOT 5
- When to prefer OpenVR over OpenXR HOT 2
- No support for trackpad in WMR HOT 1
- Rendering in headset breaks after moving window HOT 9
- Cannot differentiate the trackpad and joystick on Valve Index Knuckles HOT 1
- Need help with step rotation HOT 1
- Delay between head tracking and scene render
- do not use openvr module in godot latest version
- Aligning spatial nodes with real world objects
- `keep_3d_linear` causes the output to be too dark on Linux HOT 4
- Exposing skeleton finger data.
- Godot crashes when I load the project. HOT 1
- is project still updated?
- Cant find where a print massage is coming from in the console
- "Using OpenVR overlays" Are there any related tutorials or examples available? HOT 2
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