Comments (3)
That Source2 is probably SteamVR Home trying to start - which it can't after the system is in that state.
Does this also happen if you close the window normally instead of using pkill?
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Does this also happen if you close the window normally instead of using pkill?
So far it doesn't (after trying 3-4 times). When launching godot_openvr remotely, is there a proper way to shut down the program from the console (without closing via GUI window)?
EDIT: After restarting and trying this again I only made it to 1 launch before VR stopped working, so I don't think closing via the GUI window fixes it? I also got the "Source 2- Warning: Only one instance of the game can be running at one time" message after closing via the GUI window.
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Upgrading my nvidia drivers (to 440.26) fixed this issue.
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Related Issues (20)
- Black Screen (in HMD) when using GLES2 with OpenVR HOT 2
- Controller pose lag: `GetDeviceToAbsoluteTrackingPose` and `fPredictedSecondsToPhotonsFromNow` HOT 1
- [Feature Request] Add support for dashboard overlays HOT 4
- Problems with ARVROrigin movement [Godot 3.3] HOT 11
- Change how our release zip file is put together HOT 3
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- When to prefer OpenVR over OpenXR HOT 2
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- Cannot differentiate the trackpad and joystick on Valve Index Knuckles HOT 1
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- Godot crashes when I load the project. HOT 1
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- Cant find where a print massage is coming from in the console
- "Using OpenVR overlays" Are there any related tutorials or examples available? HOT 2
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