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Faeranne avatar Faeranne commented on August 30, 2024 1

I'm going to leave this open and change the title to reflect the actual issue.

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BastiaanOlij avatar BastiaanOlij commented on August 30, 2024

See discussion on main godot site. Looks like this was caused because the viewport had no size, that prevents Godot from updating it and getting the required size from OpenVR. Possibly should add a note on that in the readme at some point.

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BastiaanOlij avatar BastiaanOlij commented on August 30, 2024

It is an upstream problem though. It is in Godot itself where it skips over viewports sized 0,0 and ARVR never even gets invoked

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Faeranne avatar Faeranne commented on August 30, 2024

I wasn't certain if it was on the engine side or if it was part of GodotVR. Closing in favor of godotengine/godot#31400

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