Comments (13)
@DerRidda still looking into it. Just rounded off rejigging the openvr plugin to use godot-cpp to clean a whole bunch of code up and finally get meshes to load asynchroniously instead of having the nasty hickup when controllers got turned on.
Need to start playing around with the SDK and start thinking about what I want to do. I'll be sure to do some writeups after I've done some experimenting so you guys can provide feedback before we get to far into a solution
from godot_openvr.
from godot_openvr.
from godot_openvr.
In that case we should probably find out what the smallest common denominator between Oculus and Index controllers finger tracking is and build a class with an interface based on that first and then work on the Index specific interface that has even more functionality.
from godot_openvr.
from godot_openvr.
Also openvr added gesture support, openxr has that also so it’ll be
interesting to add that to godot aswell.
What do you mean by gesture support? Do you mean the individual finger summary data?
I don't use the vast bulk of the godot_openvr module, but I have my index working through OpenVR with full skeletal support in godot, and I am not sure what you mean by this.
from godot_openvr.
In general I would like to now how this is being implemented now as apparently this is also an initiative by the Godot core team now as they were contacted by Valve.
from godot_openvr.
Hey @BastiaanOlij got a quick question has Valve index controller support been added to this plugin yet? Curious as I have the index controllers and I am making a game with them. :)
from godot_openvr.
Thank you for the information @BastiaanOlij :)
from godot_openvr.
Hello @BastiaanOlij!
Could you give a short status report on the skeleton hand support? I am working on a repository that should help VR developers getting startedand really want to include this feature. Any way i can support you in this?
from godot_openvr.
from godot_openvr.
from godot_openvr.
This is now being implemented in #84
from godot_openvr.
Related Issues (20)
- Black Screen (in HMD) when using GLES2 with OpenVR HOT 2
- Controller pose lag: `GetDeviceToAbsoluteTrackingPose` and `fPredictedSecondsToPhotonsFromNow` HOT 1
- [Feature Request] Add support for dashboard overlays HOT 4
- Problems with ARVROrigin movement [Godot 3.3] HOT 11
- Change how our release zip file is put together HOT 3
- Trying to set "action_json_path" results in Error HOT 5
- When to prefer OpenVR over OpenXR HOT 2
- No support for trackpad in WMR HOT 1
- Rendering in headset breaks after moving window HOT 9
- Cannot differentiate the trackpad and joystick on Valve Index Knuckles HOT 1
- Need help with step rotation HOT 1
- Delay between head tracking and scene render
- do not use openvr module in godot latest version
- Aligning spatial nodes with real world objects
- `keep_3d_linear` causes the output to be too dark on Linux HOT 4
- Exposing skeleton finger data.
- Godot crashes when I load the project. HOT 1
- is project still updated?
- Cant find where a print massage is coming from in the console
- "Using OpenVR overlays" Are there any related tutorials or examples available? HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot_openvr.