Comments (5)
Where did you find this link? When searching the README, I can't find the text in your screenshot.
Here's what I have. I tested both links and they send me to the LSP-mode website.
from emacs-gdscript-mode.
Sorry! Bad english. :( Yeah, they send me to the LSP website. The screenshot is from the LSP-website. They just send you back to the Godot website when you look for how to setup GDScript. https://emacs-lsp.github.io/lsp-mode/page/lsp-gdscript/
I'm just asking since I haven't gotten LSP working for Godot in Emacs (on Windows, so not sure if there would be a difference between windows and linux)
from emacs-gdscript-mode.
The GDScript language server automatically runs when you run Godot. I don't think there's documentation on that. But then this is an issue for the godot-docs repository: https://github.com/godotengine/godot-docs/
Like all things with lsp mode, the setup consists mostly of running the lsp mode when the desired language server is running. For most servers they're standalone programs so your computer can launch them automatically. But in Godot's case you need to open a Godot project.
from emacs-gdscript-mode.
Hmm, okay. Because I don't get it working at all in Emacs. The lsp-mode is on and gdscript-mode, but I only get auto-complete for my own variables, and nothing from Godot... I need to look into this again and see what the issue might be then (since it must be on my own side).
from emacs-gdscript-mode.
This issue about the link seems solved already, so closing.
from emacs-gdscript-mode.
Related Issues (20)
- Cannot Use gdscript-debug-add-breakpoint HOT 2
- Breakpoints don't appear in the left margin
- Question: how to run-script with arguments? HOT 1
- Can't open local docs with C-c C-b a HOT 2
- "open-project-in-editor" Flatpak Support HOT 6
- add support for eglot ? HOT 1
- This repository needs a new maintainer HOT 14
- Performance Issues HOT 7
- gdscript-eglot-version should be documented in README HOT 2
- eglot + godot3.5.2: Searching for program: No such file or directory, localhost:6008 HOT 4
- Eglot post-command-hook error for Godot3 flatpak HOT 2
- Symbol’s value as variable is void: gdscript-hydra--menu HOT 9
- GDScript eglot connects but times out. HOT 14
- Consistent text file formatting in this code base HOT 1
- Package metadata (including package version) inconsistent in source files HOT 2
- gdscript-mark-defun is missing
- Are we suppose to put localhost:6005 in our config (macOS)? HOT 2
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- Coding
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from emacs-gdscript-mode.