Comments (1)
There will be no spawn menu ever, lambda is aimed to provide co-op to play with the campaign with other people and not a sandbox. If you want a spawn menu you can create an addon that adds it, there is no reason to have this in the core functionality. Also lambda can not provide a out of the box settings manager for every possible addon without having every addon to agree to some sort of common interface to interact with.
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Related Issues (20)
- Floating Player Blocker at d1_canals_13 HOT 1
- Add more kill icon for the kill feed
- Strange solid bright square @d2_coast_07 after switching off force field from d2_coast_08 HOT 4
- Implement env_screenoverlay for multiplayer
- Allow option to turn timeouts on triggers with team wait
- Convar to disable 'weapon autochange to best weapon' HOT 1
- Custom player loadouts
- No damage taken after switching maps from trainstation maps. HOT 1
- Do not give all weapons on unsupported maps.
- ArcCW Weapons do not work for NPCs. HOT 2
- lambda_allow_npcdmg cvar not disabling NPC damage HOT 1
- Workshop version does not include all content HOT 1
- Ensure NPCs are spawned when using skip map vote
- MW2019 SWEPs Why is the gun invisible? HOT 13
- Add an option to disable cockroaches HOT 1
- Player not spawn at the right place after map change HOT 1
- Implement "ShowLogo" input in our env_credits entity
- Remove override models for next Garry's Mod update
- mightyfootengaged 3rd person animation doesn't show
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