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shivaduke28 avatar shivaduke28 commented on May 21, 2024 7

I had the same problem, and solved by this.
I don't understand how dll works in Unity very well, but anyway it works in my local.

  • Unity 2021.1.9f1
  • IL2CPP
  • .NET 4.X or .NET Standard 2.0
  1. make directory Assets/Plugins
  2. copy Mono.WebBlorwser.dll and Mono.Posix.dll from <Your Unity Installation Directory>\Unity\2021.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7-api\
  3. confirm in the inspector window that these the dll assets are used for Standalone (maybe windows only?) and Editor is excluded.

dllinspector

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marck0zz avatar marck0zz commented on May 21, 2024 1

I think this doesn,t work with IL2CPP backend. I have tried with .NET 4.x and .NET (standar) 2.0 on Unity 2019.4.15 (LTS).

With Mono everything works fine.

What are the right configuration to make it work with IL2CPP? because on the "README" says that "Mono/IL2CPP backends supported."

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ahmedkhalf avatar ahmedkhalf commented on May 21, 2024

I have the same problem but im on mono :(

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ahmedkhalf avatar ahmedkhalf commented on May 21, 2024

nevermind i just need to switch to .net 2.0 rather than .net 2.0 subset

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static-x avatar static-x commented on May 21, 2024

Confirm. I can't build with Scripting backend IL2CPP. The same error: ArgumentException: The Assembly Mono.WebBrowser is referenced by System.Windows.Forms

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sergiosolorzano avatar sergiosolorzano commented on May 21, 2024

I can't either 2019.3.13

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