Comments (6)
I had the same problem, and solved by this.
I don't understand how dll works in Unity very well, but anyway it works in my local.
- Unity 2021.1.9f1
- IL2CPP
- .NET 4.X or .NET Standard 2.0
- make directory
Assets/Plugins
- copy
Mono.WebBlorwser.dll
andMono.Posix.dll
from<Your Unity Installation Directory>\Unity\2021.1.9f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7-api\
- confirm in the inspector window that these the
dll
assets are used for Standalone (maybe windows only?) and Editor is excluded.
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I think this doesn,t work with IL2CPP backend. I have tried with .NET 4.x and .NET (standar) 2.0 on Unity 2019.4.15 (LTS).
With Mono everything works fine.
What are the right configuration to make it work with IL2CPP? because on the "README" says that "Mono/IL2CPP backends supported."
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I have the same problem but im on mono :(
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nevermind i just need to switch to .net 2.0 rather than .net 2.0 subset
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Confirm. I can't build with Scripting backend IL2CPP. The same error: ArgumentException: The Assembly Mono.WebBrowser is referenced by System.Windows.Forms
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I can't either 2019.3.13
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