Comments (2)
I am using your library in a static web page. Previously I use to download and include in my code
from three-mesh-bvh.
These files are built on package release and not available in the project repository. But you can get them through the published NPM package or one of the CDNs that mirrors those packages.
from three-mesh-bvh.
Related Issues (20)
- Check the methods that use 'arrayToBox'.
- Add near and far check in intersectRay HOT 2
- Import error with NextJS HOT 3
- InstancedMesh example HOT 1
- Compute bounds tree after adding mesh to group/scene? HOT 4
- This error will occur when creating bvh using the geometry of a relatively large file. HOT 5
- Add it to the tampermonkey
- Does the three-mesh-bvh library have any methods to distinguish between the cases where two meshes are just touching and when they are embedded within each other? HOT 3
- a syntex error in index.js when import from 'three-mesh-bvh' HOT 1
- ./node_modules/three-mesh-bvh/src/index.js Module parse failed: Unexpected token (12:9) HOT 1
- Error when calculating bounding box of group which includes `MeshBVHHelper` as child
- InstancedMesh regression in 0.7.5 HOT 7
- Update ESLint, typescript dependencies
- [Question] Collision effect using BVH Shapecast HOT 2
- getBoundingBox box very slightly bigger than threejs bounding box HOT 3
- please update you clippedEdges example, it doesn't work HOT 1
- TS type augmentations don't work w/ "moduleResolution": "node16" HOT 3
- [Question] Make collision smoother HOT 1
- Raycast missing the bottom edge of a face randomly, likely based on floating point rounding HOT 4
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from three-mesh-bvh.