Comments (3)
Hello! This syntax is the recommended way to create web workers in Vite. From the docs on web worker support:
Can you please confirm that this is not working and help understand what the issue is exactly if it's not?
from three-mesh-bvh.
I suspect the problem is caused by the Worker, but Iām not sure. I have created a reproducible example.
https://codesandbox.io/p/sandbox/dreamy-framework-prlcmc
from three-mesh-bvh.
I have created a reproducible example.
https://codesandbox.io/p/sandbox/dreamy-framework-prlcmc
I think it would be best to make a simplified example that doesn't include any plugins like Vue so it's more clear that it's caused by the Worker and Vite. If it continues to happen I think this should be raised and reported as a bug to Vite before changes are made to this project. The Vite documentation states that it supports the syntax used in this project so it should be working.
from three-mesh-bvh.
Related Issues (20)
- StaticGeometryGenerator: Invert triangles if the scale is negative
- StaticGeometryGenerator: Simplify by using Mesh.getVertexPosition
- Help wanted. HOT 5
- StaticGeometryGenerator: Auto reset if geometry changes are detected
- StaticGeometryGenerator: Make handling of attributes more robust
- StaticGeometryGenerator: Support multimaterial meshes
- Does `MeshBVH.serialize` generate data for saving in `.bvh` file format? HOT 1
- Provide a CompoundMeshBVH class
- You may need an appropriate loader to handle this file type, currently no loaders are configured to process this file HOT 1
- BVH Workers: sometimes the onProgress value is > 1 or never reaches 1
- Different results when intersect identical triangles. HOT 2
- Check the methods that use 'arrayToBox'.
- Add near and far check in intersectRay HOT 2
- Import error with NextJS HOT 3
- InstancedMesh example HOT 1
- Compute bounds tree after adding mesh to group/scene? HOT 3
- This error will occur when creating bvh using the geometry of a relatively large file. HOT 5
- Add it to the tampermonkey
- Does the three-mesh-bvh library have any methods to distinguish between the cases where two meshes are just touching and when they are embedded within each other? HOT 2
- a syntex error in index.js when import from 'three-mesh-bvh' HOT 1
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