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Sceat avatar Sceat commented on June 5, 2024

I think it comes from const triPoint = tempVector; because the tri.closestPointToSegment is using this vector and modifying it, this is quite confusing and as I was passing the capsule position directly instead of this temp vector, it's causing discrepancies, the fact that vectors and matrix are reused for different purposes makes it hard ton comprehend

from three-mesh-bvh.

Sceat avatar Sceat commented on June 5, 2024

Ah well, explaining the issue actually helps solving it 🤡, doing this removes the problem

- const triPoint = collider.position
+ const triPoint = new Vector3().copy(collider.position)

from three-mesh-bvh.

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