Comments (2)
Hi sergystepanov,
The audio is not worked properly right now after my attempt to integrate with LibRetro. And because of autoplay policy, https://developers.google.com/web/updates/2017/09/autoplay-policy-changes, I decided to mute the audio.
https://github.com/giongto35/cloud-game/blob/master/web/game.html#L36. The attribute is mute
.
I currently cannot find time to improve the audio encoding part and looking for contribution on that.
Sorry for not noting it clearly and thank you for your interest in my project :p
from cloud-game.
Oh, that was easier than I thought. (: Thanks for the info.
P.S. I wish I could help you with this project but, sadly, I'm too don't have that much spare time for hobby projects and mostly lacking in exp with C/GO programming. I've just started to write own frontend from scratch based on your work (and nano/no arches) to understand libretro. Now, that you've mentioned some audio problems, maybe I'll look into that when I get to that part.
Thanks for your great work, it helps a lot to beginners like me.
from cloud-game.
Related Issues (20)
- Support function parameters when bypassing LibCo cores HOT 1
- make dev-run error~ HOT 1
- unable to use turn servers with credentials or multiple stun servers. HOT 4
- Only player one slot works HOT 1
- Investigate fatal: morestack on g0 after the migration to Go 1.21.0 HOT 1
- USB gamepad HOT 4
- Controllers do not work in the fullscreen mode HOT 6
- [Question] supported game system? HOT 10
- Port Libretro frontend to C
- Fix concurrent app start/close in the same room
- Reimplement aspect ratio
- can it support android app? HOT 6
- No games List HOT 1
- Add forced fullscreen option HOT 1
- New Go's 1.2(1)2 heap allocator crashes the app HOT 4
- Where are all the games stored? HOT 1
- dev run in windows failed HOT 1
- How to play win95 and win98 games HOT 8
- Does the project support PSP games? HOT 3
- Does your project support rtmp or other push modes HOT 1
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from cloud-game.