Comments (3)
@ImanCol, could you please explain your problem again?
What command do you run for the build?
And does this problem still persist?
Make sure you use the latest code.
Every push to this repository starts a bunch of build jobs for different OSes, so far everything builds just fine.
I recommend using prebuilt Docker images from here.
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@ImanCol, could you please explain your problem again?
What command do you run for the build?
And does this problem still persist?Make sure you use the latest code.
Every push to this repository starts a bunch of build jobs for different OSes, so far everything builds just fine.
I recommend using prebuilt Docker images from here.
I've been using Debian 11, recommended here.
Run this on the Amazon AWS EC2 Free Tier. Some packages are not available so I had to do some previous installations. Use these:
sudo apt install golang-go
sudo apt-get install pip
sudo pip install pyngrok --quiet
sudo ngrok
sudo ngrok http 8000
//Open another command promp
sudo apt-get install -y make gcc pkg-config libvpx-dev libx264-dev libopus-dev libsdl2-dev
sudo apt-get install git
sudo git clone https://github.com/giongto35/cloud-game.git
cd cloud-games
sudo make dev.run
//Error, can't copy, bin directory already exists
//run again...
sudo make dev.run
//Succeful```
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Reproduced this "bug". This is a problem with Golang versions below 1.16. By default Amazon EC2 Debian 11 installs go version go1.15.9 linux/amd64
.
The gist of this problem: if the build output is a new dir (not a file), then it will error out the first time but will create the dir, that is why it will run fine the second time. This was fixed in Go 1.16.
I fixed it by forcing to create the output dir before builds.
Personally, I recommend do not use Go from the apt-get repositories and install the newest versions as described in the official guide for Linux.
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Related Issues (20)
- Joystick key rebinding support HOT 2
- Netcode remerge progress
- Error "couldn't find 'n load the lib" starting a game HOT 2
- Very slow video performance HOT 16
- Only 2 person can control the game characters HOT 9
- Fix busy-wait termination with OpenGL HOT 1
- Game not starting as expected. Tried in GCP (Debian and Ubuntu) servers HOT 4
- Seems like only webui is loaded HOT 2
- dosbox_pure_libretro.so keyboard mapping HOT 11
- controller support (game controller mode) for edge(chromium) on xbox one/series consoles
- To fix Libretro generated file paths HOT 1
- make fail HOT 4
- error: core mapping not found for darwin:arm64 HOT 2
- Site not working HOT 3
- Can I change the streaming screen to a desktop or a the program's ui? HOT 1
- handle save/load for no SRM cores HOT 1
- Issue with N64 emulation crashing on launch and crashing on share in docker image HOT 7
- Support function parameters when bypassing LibCo cores HOT 1
- make dev-run error~ HOT 1
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