Comments (3)
By design, each emulator has a predefined list of ROM file extensions and these file extensions can't be used with more than one emulator. So when you are trying to open zip, it opens with MAME (FBneo) core (see the config file).
Other Libretro frontends read ROMs with the help of special ROM-list files which is quite tricky to implement.
In regard to folders, I think it won't read subfolders therefore you can store games only in one folder (assets/games), and when it reads the folder, any ROMs with the exact same filenames will be skipped.
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Other Libretro frontend use a config file to definite which folder should be used for emulator to load their roms, by the way, gamelist.xml is optional, they will read roms in folder when there is no gamelist.xml in folder by scanning files too.
Additionally, reading an abnormal file will cause the server panic is not a good design.
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Other Libretro frontend use a config file to definite which folder should be used for emulator to load their roms
That's actually an interesting approach. Maybe I'll implement it later.
Additionally, reading an abnormal file will cause the server panic is not a good design.
I agree but all the crashes are expected to be handled with Docker / k8s resilience features.
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Related Issues (20)
- Support function parameters when bypassing LibCo cores HOT 1
- make dev-run error~ HOT 1
- unable to use turn servers with credentials or multiple stun servers. HOT 4
- Only player one slot works HOT 1
- Investigate fatal: morestack on g0 after the migration to Go 1.21.0 HOT 1
- USB gamepad HOT 4
- Controllers do not work in the fullscreen mode HOT 6
- [Question] supported game system? HOT 10
- Port Libretro frontend to C
- Fix concurrent app start/close in the same room
- Reimplement aspect ratio
- can it support android app? HOT 6
- No games List HOT 1
- Add forced fullscreen option HOT 1
- New Go's 1.2(1)2 heap allocator crashes the app HOT 4
- Where are all the games stored? HOT 1
- dev run in windows failed HOT 1
- How to play win95 and win98 games HOT 8
- Does the project support PSP games? HOT 3
- Does your project support rtmp or other push modes HOT 1
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