Comments (4)
When was the last time you can run on Android? :/ How come it no longer work
Maybe two weeks ago, my local instance runs just fine (with some bugs in touch control handlers after rewriting :). Not sure about fast tap, hard to tell: it sorta works but the app is lagging on my phone. Sadly, I don't know how to debug Android Chrome and don't have that much spare time for it.
from cloud-game.
oh interesting, Are you checking over local or cloudretro
I think frequency tap causes this problem because we poll key state every few ms and detect the change. If the tap is too fast, the key state might seems not changed between two polling.
from cloud-game.
I'm checking on Cloudretro.
At least I see that it sends a new state to the server twice.
Here it is, I added log function when it should send something to the server.
It can be just how Chrome works: emitting both a click and tap from the touchpad.
I can't check it on Android because Cloudretro doesn't start games, but did before.
In either case the bug is present.
from cloud-game.
I still think it's some polling event issue, either in frontend or server. The polling for input event from or cannot catch up with the frequency of tap. :-? I'm not sure need further investigation.
When was the last time you can run on Android? :/ How come it no longer work
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Related Issues (20)
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