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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
I'm maintaining the java version but this might be an issue with all releases. 

Just wierd that no one has noticed it before ;). I'll try to find the problem.

Original comment by [email protected] on 20 Aug 2010 at 7:24

from poly2tri.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Thanks for finding this issue!

There was no problem with the triangulation. But there are some triangles that 
should be removed after the triangulation that is added as part of the 
algorithm. Is special cases the code doing that could remove the first left or 
right valid triangle in a PointSet triangulation. The PolygonSet triangulation 
was not affected and since that is what I use mostly myself this problem had 
not emerged.

You can add this fix until I get in touch with the C# maintainer for the fix.

In class: DTSweep
In method: private static void FinalizationConvexHull( DTSweepContext tcx )
After the line:         TurnAdvancingFrontConvex( tcx, n2, n3 );
Add this:

        n1 = tcx.Front.Tail.Prev;
        if( n1.Triangle.Contains( n1.Next.Point ) && n1.Triangle.Contains( n1.Prev.Point ) )
        {
            t1 = n1.Triangle.neighborAcross( n1.Point );
            RotateTrianglePair( n1.Triangle, n1.Point, t1, t1.OppositePoint( n1.Triangle, n1.Point ) );
        }                
        n1 = tcx.Front.Head.Next;
        if( n1.Triangle.Contains( n1.Prev.Point ) && n1.Triangle.Contains( n1.Next.Point ) )
        {
            t1 = n1.Triangle.NeighborAcross( n1.Point );
            RotateTrianglePair( n1.Triangle, n1.Point, t1, t1.OppositePoint( n1.Triangle, n1.Point ) );
        }                

Hope I didn't add a typo when converting my Java code to C# :-)

Original comment by [email protected] on 20 Aug 2010 at 11:30

  • Changed state: Fixed

from poly2tri.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
I just added Issue #15 for the c++ version, and then noticed this. Perhaps it 
is related? I'm also working with simple 4 point sets for now, so could this 
issue still exist in the c++ version?

Original comment by [email protected] on 16 Dec 2010 at 8:52

from poly2tri.

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