Comments (6)
Hello what is the apporpriate version of gl.js for
macroquad = "0.2.9"
?If I use
<script src="https://not-fl3.github.io/miniquad-samples/gl.js"></script>
Then I got :
LinkError: WebAssembly.instantiate(): Import #72 module="env" function="__web_on_grow" error: function import requires a callable
https://not-fl3.github.io/miniquad-samples/gl-0.1.19.js worked for me with macroquad 0.2
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Is this related to this? not-fl3/miniquad@a36e053
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Modifying the gl.js provided with miniquad to provide an import for 'time' instead of 'now' gets this working, but a more robust fix is probably needed.
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good-web-game
should update to the fresh miniquad version to use lasted gl.js
Workaround right now - use the link to gl.js with a versoin:
<script src="https://not-fl3.github.io/miniquad-samples/gl-0.2.54.js"></script>
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Relevant miniquad PR: not-fl3/miniquad#97
I believe in the near future we will be able to avoid manually update gl.js version. But right now it is a problem - you either need to host and update appropriate gl.js version(or use the one from miniquad-samples, but with appropriate version)
Or always update miniquad and use the latest gl.js.
However I think the best place to continue this discussion is in the linked miniquad's PR.
Fill free to reopen if the workaround with the version did not fix the problem!
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Hello what is the apporpriate version of gl.js for
macroquad = "0.2.9"
?
If I use
<script src="https://not-fl3.github.io/miniquad-samples/gl.js"></script>
Then I got :
LinkError: WebAssembly.instantiate(): Import #72 module="env" function="__web_on_grow" error: function import requires a callable
from good-web-game.
Related Issues (20)
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- screenshot
- wasm-bindgen HOT 8
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- Canvases and multisampling HOT 3
- `TypeError: wasm_exports.crate_version is not a function` HOT 1
- Memory deallocation bug in `Drawable`s HOT 2
- WASM support for RNG HOT 3
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