Comments (4)
Oh! I found the answer right at the top of the source JS file:
// load wasm module and link with gl functions
//
// this file was made by tons of hacks from emscripten's parseTools and library_webgl
// https://github.com/emscripten-core/emscripten/blob/incoming/src/parseTools.js
// https://github.com/emscripten-core/emscripten/blob/incoming/src/library_webgl.js
Nice work!!
from good-web-game.
Oh, readme looks outdated! The more relevant one is here: https://github.com/not-fl3/miniquad/#wasm
js folder is optional, the idea is to use .html file like this:
<head>
<meta charset="utf-8">
<title>TITLE</title>
<style>
html,
body,
canvas {
margin: 0px;
padding: 0px;
width: 100%;
height: 100%;
overflow: hidden;
position: absolute;
background: black;
z-index: 0;
}
</style>
</head>
<body>
<canvas id="glcanvas" tabindex='1'></canvas>
<!-- Minified and statically hosted version of https://github.com/not-fl3/miniquad/blob/master/native/sapp-wasm/js/gl.js -->
<script src="https://not-fl3.github.io/miniquad-samples/gl.js"></script>
<script>load("quad.wasm");</script> <!-- Your compiled wasm file -->
</body>
</html>
And then host that .html alongside with .wasm with any web browser supporting wasm MIME.
I am personally using simple-http-server
:
cargo install --git https://github.com/TheWaWaR/simple-http-server.git
simple-http-server . --nocache
from good-web-game.
This works! Thank you. BTW, how was gl.js
created? Is that hand-made, or the output of another process?
from good-web-game.
Glad it worked!
from good-web-game.
Related Issues (20)
- How to log message in wasm? HOT 2
- shaders HOT 1
- filesystem
- screenshot
- wasm-bindgen HOT 8
- blend modes behave differently than in ggez
- Canvases and multisampling HOT 3
- `TypeError: wasm_exports.crate_version is not a function` HOT 1
- Memory deallocation bug in `Drawable`s HOT 2
- WASM support for RNG HOT 3
- incompatible gl.js version HOT 2
- WASM failed to load, probably incompatible gl.js version HOT 3
- to_rgba8 support HOT 2
- Versioning issues while compiling for android HOT 2
- unresolved imports `quad_snd::decoder`, `quad_snd::mixer::Sound`, `quad_snd::mixer::SoundMixer` HOT 1
- "No such file or directory" when building for Android HOT 4
- shadows example
- WASM runtime errors HOT 2
- good_web_game::graphics::draw not working correctly on Windows HOT 5
- JS file doesnt work *WASM failed to load, probably incompatible gl.js version* HOT 1
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from good-web-game.