Comments (5)
More specifically, it's a problem with SPIR-V backend. I don't think anything else need to adjust for this.
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Talked with @kvark at Matrix about this, the problems needs to be fixed in the back-ends. The back-end has to check if the scalar type is available, if not, create it.
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Also ran into this using glsl frontend
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Wondering if this would cause issues for other backends too? Maybe we should have things like this handle in middle-out - ehh middle-end 😄
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Fixed in #88, closing issue.
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Related Issues (20)
- [wgsl-in] Fail if the @workgroup_size attribute is repeated HOT 1
- Panic: gsamplerCubeArrayShadow isn't supported HOT 3
- [wgsl-in] Comparing scalar with vector type incorrectly passes validation
- Support for the .glsl extension HOT 3
- [wgsl-in] `sign()` incorrectly does not accept i32 arguments
- WGSL backend writes invalid WGSL in some cases HOT 7
- `indexmap` dependency is out of date HOT 1
- [hlsl-out] Miscompilation of array return types HOT 5
- Implement WGSL abstract types HOT 2
- In Firefox, Naga may prefer `std`'s default DOS-resistant hash functions HOT 2
- Missing validation: Adding initializer to workgroup variable declaration in WGSL causes shader compiler error
- Show exact place where shader failed in Firefox Nightly HOT 1
- [wgsl-in] vector constructor and splat constructors require decimal point for float types HOT 2
- Shader translation error, no function with name 'fwidth' HOT 11
- [wgsl-in] Why can't I use mat2x2<f32> as an instance input? HOT 1
- wgpu error: Validation Error HOT 1
- OOM triggered when compiling wgsl shader HOT 1
- Index out of bounds in lower/mod.rs
- Wrong number of arguments error is wrong/misleading HOT 9
- DO NOT FILE ISSUES ON THIS REPOSITORY
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