Comments (2)
Thanks @giorgiomarcias. Yes, gamma
is a 2D polyline representing the target closed polygon. The API doesn't provide a way to match input and output vertices but it should be doable. You'll probably have to look through some of the internals of the code, since the BFF algorithm parameterizes/encodes the output curve via its curvature and scaling (per vertex) before assigning it coordinates in the plane. Additionally, the coordinates of the output curve won't exactly match the coordinates of the input curve since curvature and scaling values of the output curve are sampled along the input curve.
from boundary-first-flattening.
So I was supposing correctly.
I needed to modify the normalization step, when building the mesh at load-time, but I came out with a temporary solution and I got the mach.
Regarding the output curve, yes, it was clear from the paper.
Thank you so much, @rohan-sawhney. Again, congratulations!
from boundary-first-flattening.
Related Issues (20)
- seeking surface model with holes HOT 3
- Port to wasm for web
- Mesh has isolated vertex HOT 1
- Include GLFW as Dependency HOT 2
- Concepts in the project HOT 1
- Compile with emscripten question HOT 2
- UV Overlapping problem? HOT 2
- AdjacencyTable uses a slow data structure HOT 1
- `std::vector<bool>` has unfortuante and unexpected implementation HOT 1
- Half edge mesh operations cannot be inlined HOT 1
- Mesh has non manifold vertices HOT 2
- Mac Command Line error - Access Denied HOT 2
- non-manifold edges warning when holes/multiple components HOT 1
- README needs an update for the C++ interface HOT 2
- Asymmetric result after flattening HOT 7
- Vector subscript is out of range exception. PolygonSoup.cpp. HOT 4
- About flattening to a rectangle with specified aspect ratio HOT 3
- How to output area distortion from an app HOT 2
- feat: Export error/quality measures
- Parallel unwrapping
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from boundary-first-flattening.