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rohan-sawhney avatar rohan-sawhney commented on July 17, 2024

@petrasvestartas you can find instructions on using the command line interface here: https://github.com/GeometryCollective/boundary-first-flattening#command-line-interface.

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petrasvestartas avatar petrasvestartas commented on July 17, 2024

Dear @rohan-sawhney ,

I would like to directly call methods from compiled libraries.

Is it possible to know which files I must reference to visual studio to make this work?
https://github.com/GeometryCollective/boundary-first-flattening/tree/master/command-line

Is it bff.lib?
Is there any tutorial how to link this list of libraries in visual studio:
https://github.com/GeometryCollective/boundary-first-flattening/tree/master/binaries/windows

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rohan-sawhney avatar rohan-sawhney commented on July 17, 2024

You'll need to link all the libraries (.lib and .dll) in this folder: https://github.com/GeometryCollective/boundary-first-flattening/tree/master/binaries/windows in your visual studio project. Unfortunately, I don't a tutorial on how to link these libraries in visual studio, but there are several tutorials out there on how to link static and dynamic libraries in visual studio.

You can reference the code in this file: https://github.com/GeometryCollective/boundary-first-flattening/blob/master/command-line/CommandLine.cpp to see how to call relevant methods once you've linked.

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petrasvestartas avatar petrasvestartas commented on July 17, 2024

Dear @rohan-sawhney,

Normally it is enough to link .dll and .lib files, and the header files that are referenced in CommandLine.cpp are automatically find?

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rohan-sawhney avatar rohan-sawhney commented on July 17, 2024

@petrasvestartas yes that's right

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rohan-sawhney avatar rohan-sawhney commented on July 17, 2024

Windows build instructions can be found here

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