Comments (2)
@petrasvestartas Thanks for the feedback! The code to translate the input mesh can be found here:
boundary-first-flattening/mesh/src/MeshIO.cpp
Line 537 in 13bf0f2
from boundary-first-flattening.
Dear @rohan-sawhney ,
Since I am using your command-line method I noticed that this can be improved.
Currently I am using .NET C# language with a custom written obj parser. Meaning I am exporting .obj files from my application via code, running command-line in one thread, and then extracting vertices, faces and texture values to get the end result. I do not know if it possible to speed up this process, without export files, but saving files and opening them takes 50 ms for small meshes and 500 ms for the face mask (the default input of your software).
Would it be possible to avoid this file save/open operation when the command line would output 3 collections:
vertices, faces and textures?
Ideally I will use C++ code, but for .NET users who does not have any experience in low level coding it would be a great help.
from boundary-first-flattening.
Related Issues (20)
- seeking surface model with holes HOT 3
- Port to wasm for web
- Mesh has isolated vertex HOT 1
- Include GLFW as Dependency HOT 2
- Concepts in the project HOT 1
- Compile with emscripten question HOT 2
- UV Overlapping problem? HOT 2
- AdjacencyTable uses a slow data structure HOT 1
- `std::vector<bool>` has unfortuante and unexpected implementation HOT 1
- Half edge mesh operations cannot be inlined HOT 1
- Mesh has non manifold vertices HOT 2
- Mac Command Line error - Access Denied HOT 2
- non-manifold edges warning when holes/multiple components HOT 1
- README needs an update for the C++ interface HOT 2
- Asymmetric result after flattening HOT 7
- Vector subscript is out of range exception. PolygonSoup.cpp. HOT 4
- About flattening to a rectangle with specified aspect ratio HOT 3
- How to output area distortion from an app HOT 2
- feat: Export error/quality measures
- Parallel unwrapping
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