Comments (6)
There are a couple of functions that compute UV coordinates - here's one of them:
It might be a little difficult to understand what's happening by just looking at the source code,
this website contains a link to the paper and talks that explain how BFF works: https://geometrycollective.github.io/boundary-first-flattening/
from boundary-first-flattening.
I read your paper (beautiful work by the way, thumbs up!). I just want to get an insight about some implementation details, if you could also point out the actual dependencies necessary to make your algorithm work. For example I assume everything GUI related isn't necessary, do you make use of the glm library for some of the math involved or do you solely rely on the LABLAS library?
from boundary-first-flattening.
Thanks! The two main dependencies are a mesh data structure and a linear algebra package. For this codebase, I rolled out my own mesh class and wrapped SuiteSparse & BLAS for linear algebra. It shouldn't be too difficult to replace these dependencies for your own (e.g. open mesh, eigen etc) without major changes to Bff.cpp. I plan to separate the algorithm and GUI into their own separate libraries and build a command line tool for the next version.
from boundary-first-flattening.
It's ok I already had a look at some of your source code. I prefer if it is self-contained, it's easier to build probably. But just to summarize the main sources are in the folders linear-algebra, mesh
and project
, is this all I need to build a wrapper that eventually runs your algorithm?
from boundary-first-flattening.
Yes, thats correct
from boundary-first-flattening.
Hi again, out of curiosity what is the class Spline.h for? in your viewer
folder, is it just for visualization purpose? Or is it used throughout the algorithm?
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Related Issues (20)
- seeking surface model with holes HOT 3
- Port to wasm for web
- Mesh has isolated vertex HOT 1
- Include GLFW as Dependency HOT 2
- Concepts in the project HOT 1
- Compile with emscripten question HOT 2
- UV Overlapping problem? HOT 2
- AdjacencyTable uses a slow data structure HOT 1
- `std::vector<bool>` has unfortuante and unexpected implementation HOT 1
- Half edge mesh operations cannot be inlined HOT 1
- Mesh has non manifold vertices HOT 2
- Mac Command Line error - Access Denied HOT 2
- non-manifold edges warning when holes/multiple components HOT 1
- README needs an update for the C++ interface HOT 2
- Asymmetric result after flattening HOT 7
- Vector subscript is out of range exception. PolygonSoup.cpp. HOT 4
- About flattening to a rectangle with specified aspect ratio HOT 3
- How to output area distortion from an app HOT 2
- feat: Export error/quality measures
- Parallel unwrapping
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