Comments (3)
Ah yes, this is a bug and it'll be fixed in the next version. Thanks for posting this issue.
from boundary-first-flattening.
Hi @soraryu, you should uncheck the "Export Normalized UVs" checkbox.
from boundary-first-flattening.
That option is unchecked; same behaviour unfortunately, the mesh is transformed.
(also, note that it's not the UVs that are transformed, the actual mesh is (the name of that checkbox might be misleading as well)).
from boundary-first-flattening.
Related Issues (20)
- seeking surface model with holes HOT 3
- Port to wasm for web
- Mesh has isolated vertex HOT 1
- Include GLFW as Dependency HOT 2
- Concepts in the project HOT 1
- Compile with emscripten question HOT 2
- UV Overlapping problem? HOT 2
- AdjacencyTable uses a slow data structure HOT 1
- `std::vector<bool>` has unfortuante and unexpected implementation HOT 1
- Half edge mesh operations cannot be inlined HOT 1
- Mesh has non manifold vertices HOT 2
- Mac Command Line error - Access Denied HOT 2
- non-manifold edges warning when holes/multiple components HOT 1
- README needs an update for the C++ interface HOT 2
- Asymmetric result after flattening HOT 7
- Vector subscript is out of range exception. PolygonSoup.cpp. HOT 4
- About flattening to a rectangle with specified aspect ratio HOT 3
- How to output area distortion from an app HOT 2
- feat: Export error/quality measures
- Parallel unwrapping
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from boundary-first-flattening.