Comments (3)
Additional information:
Since this issue seems to be in the glm dependency, I installed libglm-dev
, removed that folder, and turned it into a symlink to /usr/include/glm
. That builds, but shows only a white screen where the mesh and flattening should be shown --- only the toolbar and window title can be seen. Opening an .obj does not fix that problem.
Since this is a runtime issue, I am going to start looking at my display stack. This is what I know so far:
$ glxinfo | grep "version"
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 4.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL core profile version string: 4.3 (Core Profile) Mesa 18.0.0-rc5
OpenGL core profile shading language version string: 4.30
OpenGL version string: 3.0 Mesa 18.0.0-rc5
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.0-rc5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
That looks like 4.3 to me, but I could be reading it wrong.
from boundary-first-flattening.
Here's another update:
The problem has been isolated on two separate laptops (both integrated; one intel and one AMD) to be building GLM and running under Ubuntu 18.04 instead of 17.10.
I suspect that what broke it is building with GCC 7.3 instead of 7.2. I looked at the GLM issues board and saw that they have an issue with GCC 7.3.
Solution: Downgrade from GCC 7.3 to 7.2.
from boundary-first-flattening.
Thanks for looking into this, @david-morris!
from boundary-first-flattening.
Related Issues (20)
- seeking surface model with holes HOT 3
- Port to wasm for web
- Mesh has isolated vertex HOT 1
- Include GLFW as Dependency HOT 2
- Concepts in the project HOT 1
- Compile with emscripten question HOT 2
- UV Overlapping problem? HOT 2
- AdjacencyTable uses a slow data structure HOT 1
- `std::vector<bool>` has unfortuante and unexpected implementation HOT 1
- Half edge mesh operations cannot be inlined HOT 1
- Mesh has non manifold vertices HOT 2
- Mac Command Line error - Access Denied HOT 2
- non-manifold edges warning when holes/multiple components HOT 1
- README needs an update for the C++ interface HOT 2
- Asymmetric result after flattening HOT 7
- Vector subscript is out of range exception. PolygonSoup.cpp. HOT 4
- About flattening to a rectangle with specified aspect ratio HOT 3
- How to output area distortion from an app HOT 2
- feat: Export error/quality measures
- Parallel unwrapping
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from boundary-first-flattening.