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david-morris avatar david-morris commented on July 17, 2024

Additional information:

Since this issue seems to be in the glm dependency, I installed libglm-dev, removed that folder, and turned it into a symlink to /usr/include/glm. That builds, but shows only a white screen where the mesh and flattening should be shown --- only the toolbar and window title can be seen. Opening an .obj does not fix that problem.

Since this is a runtime issue, I am going to start looking at my display stack. This is what I know so far:

$ glxinfo | grep "version"
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 4.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL core profile version string: 4.3 (Core Profile) Mesa 18.0.0-rc5
OpenGL core profile shading language version string: 4.30
OpenGL version string: 3.0 Mesa 18.0.0-rc5
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.0.0-rc5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

That looks like 4.3 to me, but I could be reading it wrong.

from boundary-first-flattening.

david-morris avatar david-morris commented on July 17, 2024

Here's another update:

The problem has been isolated on two separate laptops (both integrated; one intel and one AMD) to be building GLM and running under Ubuntu 18.04 instead of 17.10.

I suspect that what broke it is building with GCC 7.3 instead of 7.2. I looked at the GLM issues board and saw that they have an issue with GCC 7.3.

Solution: Downgrade from GCC 7.3 to 7.2.

from boundary-first-flattening.

rohan-sawhney avatar rohan-sawhney commented on July 17, 2024

Thanks for looking into this, @david-morris!

from boundary-first-flattening.

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