Comments (1)
Cameras and drawing are outside the scope of a physics engine. I do have a small game framework built into the samples, but they are more of a starter kit than anything else. I also have a ConvertUnits class you can use to translate between meters (default in Velcro) and pixels.
See Camera2D and ConvertUnits.
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Related Issues (20)
- Serializable templates HOT 1
- BodyTemplate.GravityScale is ignored HOT 1
- Problem with sliding HOT 8
- Can't run HelloWorld project on VS 2017 HOT 2
- MVP Sandbox HOT 1
- Requires XNA, no mention of that on the description or front page HOT 1
- TextureConverter.DetectVertices() throws InvalidOperationException on blank textures HOT 1
- Documentation or tutorials needed HOT 3
- VelcroPhysics and Unity HOT 1
- Upgrading from Farseer -- what do you think of Aether? HOT 2
- how to get the contact point from TOI? HOT 5
- Importing SVG HOT 3
- NuGet not available HOT 12
- Setting contact.Enabled = false not having effect HOT 4
- Weird collisions on edges in rectangles HOT 1
- Question: Documentation and/or Forum HOT 1
- Updating NuGet Package HOT 1
- Is is still active?
- Possible license breach? HOT 1
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