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GarwelGarwel avatar GarwelGarwel commented on September 22, 2024

Some random thoughts:

  • Command pods should be good only for very short (up to 20 days) missions. See real-life Vostok, Mercury, Voskhod, Gemini, Apollo, Soyuz etc.

  • Recuperation should be available at higher tech tiers and be quite costly.

  • Habs (i.e. parts with no command modules or other special purpose like labs) should therefore provide two possible benefits: Living Space or Comforts (i.e. Confinement bonus)

  • One way of doing it is to introduce module switching in the Editor, so that you can designate, say, a Hitchhiker as a "living quarters" or a "lounge". However, it will make ship design more tedious and less transparent (you need to remember which part is what etc.).

  • Another way is to somehow decide which parts will play what role. It's much like the original approach, but such differntiation looks quite arbitrary. Plus, stock game doesn't have enough parts (that can be used in the same ship) to have a meaningful differentiation.

  • Yet another way is to "clone" certain parts with MM patches and create alternative variants of them. It's the worst option, because it will create lots of compatibility issues with other mods, and will confuse players.

  • Finally, I can come up with a completely new system that gets rid of this dilemma, e.g. replace Living Space mechanics with comfort, or quality, which will achieve the same results in a different manner.

from kerbalhealth.

GarwelGarwel avatar GarwelGarwel commented on September 22, 2024

Implemented in v1.5-pre

from kerbalhealth.

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