Name: Liam Coleman
Type: User
Bio: Computer engineer proficient in full-stack web dev, low-level programming and reverse engineering. Clean, testable C/C++ code with a focus on older consoles.
Location: Huntsville, Alabama
Blog: https://www.youtube.com/user/gamemasterplc
Liam Coleman's Projects
Clone of Arkanoid for Nintendo 64
2D Frame Based Animation Demo in Libdragon
Assembly patches for games for the N64.
Bomberman Land 2 (GameCube) DIG File Extractor and Rebuilder
Bomberman Land 2 Sprite Tool for Extraction and Rebuilding of Sprites
Widescreen Hack for Bomberman Jetters (Gamecube) (USA)
N64 demo using build directory for build artifacts and automatic dependency tracking
Camelot GameCube games (Mario Golf Toadstool Tour and Mario Power Tennis) data decoder/encoder
Widescreen Patch for Diddy Kong Racing (Nintendo 64)
Libdragon USO Demo. Later version merged into libdragon.
Documentation of HSF Format
Mario Party Model Viewer for Wii
C Library for Wii and Gamecube homebrew. Change integrated into parent repository.
Extension to MelonDS for widescreen rendering
Experimental N64 module system demo
Fork of Rainchus's repository for my updates.
Mario Party 4-8 Animation File Creator. Works with mpanimdump.
Mario Party 4-8 Animation File Dumper
Tools for handling Mario Party ATB Files
Mario Party 4-8 Bin File Dumper. Works with mpbindump.
Mario Party 4-8 Bin File Packer. Works with mpbindump.
Tools for manipulating Mario Party BIN Files. Superseded by mpbindump and mpbinpack
Mario Party DS Archive (.bin) Extraction Tool
Mario Party DS Widescreen Patch (Requires Custom Emulator)
Tool for dumping and rebuilding sprites for Mario Party 1-3
Mario Party 1-3 ROM Extractor/Rebuilder Tool
Experimental filesystem code for Nintendo 64
Modern take on Asteroids for Nintendo 64
Relocatable Module Demo for N64
Complex N64 demo not using nusys