Comments (3)
oh well thats useful to know, I just looked at the folder and saw all 7 files and just decied to generate all 7... So i guess stuff could be made way simpler then, ill probably just remove the extras once i verify everything else works.
from rubber.
Sounds good! I have also tested on more platforms after I left the comment, and just using 3 files worked for:
- iOS
- MacOS
- Nintendo Switch
I will be testing Ubuntu on Monday once I have access to a machine.
Igor.exe
uses different keys for different platforms:
Build
- PC:
-- Windows PackageZip
- Switch:
-- Switch Package
- Android:
-- Android Package
- macOS:
-- Mac Package
- Ubuntu:
-- Linux Package
- iOS:
-- iOS Package
Clean Cache
- PC:
-- windows Clean
- Switch:
-- switch Clean
- Android:
-- android Clean
- macOS:
-- mac Clean
Requires romote client connection - Ubuntu:
-- linux Clean
Requires romote client connection - iOS:
-- ios Clean
Requires remote client connection
And simply changing the configure
entry in build.bff
and VM
or YYC
in targetoptions.json
allows us to build for different configurations.
from rubber.
Fixed by #12
from rubber.
Related Issues (14)
- options_windows.yy dosent always exist, which can lead to crashes. HOT 1
- Cannot install 2.4.0 HOT 2
- Delete temp folder after executing
- rubber will occasionally hang on close compiling android HOT 4
- Concurrent build support HOT 2
- Update npm package
- more of a question than an issue HOT 1
- SyntaxError: Unexpected token HOT 2
- Removed Feature: Direct ZIP/YYZ Input
- Cannot compile game as a zip file HOT 1
- Always does fresh compile, can it do iterative compile?
- Can it clear the cache?
- getting a list of errors
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from rubber.