Lucas Arriesse's Projects
A bevy engine plugin for loading magica voxel files directly in bevy as usable meshes.
An asynchronous .NET Standard api wrapper for the osu! api
๐งชGPU accelerated falling sand sim in Zig
A custom fork of the Emux gameboy emulator for use within gamebosu!
๐น A custom ruleset for osu!lazer that adds a playable gameboy.
rhythm is just a *click* away!
A game framework written with osu! in mind.
๐งช A basic falling sand game made with winit + pixels rust libraries
My QMK keymaps and other stuff
Voxel raytracer prototype written in Zig using OpenGL
๐ง Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
Building game development ecosystem for @ziglang!
Zig library to parse Magicavoxel .vox files