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davidmfinol avatar davidmfinol commented on July 17, 2024 1

I'd recommend first doing the activation in one step, and then running the -executeMethod in a follow-up second step.
That's the pattern that our GitHub Actions use, and I don't know if there's anything that we can do from the GameCI side to ensure that that can you both activate and build in a single command.

from docker.

davidmfinol avatar davidmfinol commented on July 17, 2024

This returns a zero exit code.
The license is in fact activated and running unity again from the command line succeeds. Returning the license also succeeds.

@st0nerhat This sounds like the activation did actually succeed, and the No valid Unity Editor license found. Please activate your license. message can simply be disregarded. Is this actually an issue?

from docker.

st0nerhat avatar st0nerhat commented on July 17, 2024

The problem comes when I want to run -executeMethod somemethod in the same unity command as when I activate the license. It exits before loading the project or running the command.

from docker.

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