Comments (5)
we've switched to using a rendered-on cursor instead of the overlay-based one. the size now depends on the resolution of the screen you're using it on.
mind dropping some before and after screenshots?
also are you on X11 or wayland?
what resolution?
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we've switched to using a rendered-on cursor instead of the overlay-based one. the size now depends on the resolution of the screen you're using it on.
Thanks for the information!
mind dropping some before and after screenshots?
No problem, I'll post them later today. I'm not at my VR machine right now.
also are you on X11 or wayland?
I'm on X11, and I have some configuration issues with my system so I cannot try wayland as of now.
what resolution?
1920x1080
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let me know if the new pre-release is any better: https://github.com/galister/WlxOverlay/releases/tag/v1.4.0-rc4
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Thank you! I'll try that release when I get home. I'm sorry I didn't get back to you with the screenshots yesterday, if the issue persists I'll still send them.
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Sorry it's been a while, I really appreciate your patience.
This issue has been resolved in WlxOverlay-1.4.0-rc4, thank you!
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Related Issues (15)
- DBus Notifications only work once (at least on X11) HOT 3
- Cursor offset when scaling one screen in wayland (KDE Plasma) HOT 8
- "PlatformError: Wayland: Failed to connect to display" fatal error on X11 HOT 2
- Resetting the playspace mover offest via the wristwatch sets the offset to the wrong location. HOT 8
- `EGL_NO_DISPLAY` returned when `WAYLAND_DISPLAY` is unset upon running HOT 1
- Cursor on wrong desktop. HOT 2
- Feature Request: Integration with SteamVR Overlay/Plugin management for autostarting HOT 5
- Spacedrag is "glitchy" HOT 17
- The video menu does nothing. HOT 2
- Unhandled Exception Key in Use HOT 13
- Unavailable cursor mode 2 HOT 6
- Pointer is not visible from the back
- Crash when switching X11 displays
- Hybrid GPU frame copy HOT 3
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