Comments (1)
Close useless issue.
from engine.
Related Issues (20)
- ParticleRenderer need pause
- ParticleRenderer destory cause GLBuffer error
- Improve `AssetPromise` HOT 1
- GLTFLoader support multi-scene feature
- Error when using built-in mesh.
- `SpriteRenderer` should not tamper with the `material` when setting the `mask` HOT 1
- ParticleRenderer colorOverLifetime Module constant mode not working
- Wrong conversion between `Quaternion` and `Euler`
- After the resource is forcibly destroyed, the reference relationship needs to be maintained
- Filter unused uniforms
- ShaderLab should infer expression's `return type` HOT 1
- Lottie render error after reassign LottieResource
- Opt: `DisorderedArray`
- JavaScript support for projects without TypeScript, please.... 😸
- gtlf loader 的结果中 modelmesh 的 indices缺失 HOT 4
- color couldn't be modified real-time in ParticleRender's colorOverLifeModule
- Shaderlab should detect and report shaders with duplicate name
- ParticleRender startColor in Gradient / Two-Gradient Mode doesn't take effect
- SpriteAtlas support rotation
- The problem that the order of script functions is not unique.
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from engine.