Related Issues (20)
- 核心-实体
- 物理系统
- 核心-场景 HOT 1
- 资产工作流
- 图形-纹理
- 核心-克隆
- 核心-时间
- 设备-设备恢复
- 后处理
- 预制体 HOT 1
- `#include` derective in ShaderLab support relative path. HOT 1
- 基础知识-快速上手-核心概念
- 基础知识-用户界面-检查器面板
- Shaderlab support renderState switch HOT 2
- ShaderLab compiler extract the critical macros affecting the shader program before parsing the `ShaderPass` to save unnecessary shader variants compilation.
- `ShaderLab` should report errors caused by mismatched varyings in vertex and fragment shader
- The text BoundingBox calculate is wrong of character 'j'
- More user-friendly `ShaderLab` compilation error message
- Automatically optimize Repeat #Include
- SurfaceData supports assembly through atomic functions
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