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ddugovic avatar ddugovic commented on June 12, 2024

If anyone feels motivated to do so, please consider the winning chances and from that (not from raw centipawn loss) somehow judge move accuracy.

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fsmosca avatar fsmosca commented on June 12, 2024

@flok99

This is interesting when someone let chess artist analyzes many games at once.

Here is what I am thinking so far.
Just create an option to get summary. Example

chess-artist -infile a.pgn -outfile eval_a.csv -job evalsummary

This way other files analyzed by chess artist in the past can be processed.

I need to look in detail again how chess artist annotates position like,

15... c6 $0 {+0.13} ({Better is} 15...b5 16. Bd5 Rb8 17. Qe2 Bd7 {-0.10})

By reading that info in the annotated game we need a rule of when a move is blunder, mistake etc.

I am aware how Lichess implements this categories the past 1 or 2 years, I am not sure now if they revised this.

I am not sure if chess artist has bad move categories already such as blunder, mistake and inaccuracies.

Defining those categories is also not easy at all. In my other program chess game analyzer, I have different system of categorizing than what Lichess is doing.

Thanks for the input. I have not much time at the moment to work on chess artist.

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fsmosca avatar fsmosca commented on June 12, 2024

@ddugovic

Thanks for the info, I will look at it in detail when I got the time.

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 avatar commented on June 12, 2024

I've implemented it myself, now waiting for fsmosca to give his agree because it uses some code of chess-artist.

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 avatar commented on June 12, 2024

@fsmosca https://github.com/flok99/my-eval

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