SmokeMonster.js
What is SmokeMonster?
SmokeMonster is John Locke, or is he?
But seriously, SmokeMonster.js is a small graphics library based on DOM
Why SmokeMonster?
Well, there had to be some kind of nemesis on the island, right?
But seriously, we here at Freeze Development have been making video games
for over two centuries and with our...
But seriously seriously we are working on ElysionWeb, a HTML5 game framwork
using Canvas, WebGL and SVG/VML with Raphael as its rendering backends.
So want if you want to use the DOM to put together some small simple game
you are doomed if you wanted to use ElysionWeb here. Well, "doomed" is such
a strong word here. ;)
This is what SmokeMonster was made for:
It's a tiny web graphics library based on Document Object Model (DOM).
You can make quick and simple Javascript games based on DOM.
But you should definitely give ElysionWeb a try once it's finished.
How is SmokeMonster?
Oh, you wanna see how it's done? Here ya go:
You don't need to initialize anything, just begin creating your
objects.
var mySprite = new SmokeMonster.Sprite();
mySprite.loadFromFile("freckles.png");
mySprite.position.make(50, 50);
mySprite.draw();
This will draw a sprite called mySprite at x: 50 and y: 50. You can
manipulate additional attributes, like rotation, scaling, opacity, etc.
Take a look at this:
mySprite.alpha = 128;
mySprite.angle = 22.5;
mySprite.scale.x = 2.5;
Now our sprite is being drawn with at half opacity, rotated 22.5 degrees
and its witdth scale at factor 2.5.
var myContainer = new SmokeMonster.Container(200, 200);
myContainer.position.make(60, 60);
myContainer.backgroundColor.make(255, 255, 0);
myContainer.borderRadius.make(15, 15);
myContainer.draw();
A container can be actually be everything you want it to be, for example
a rect, a rounded rect (which it is in this example), or just an object
for grouping child objects.
The constructor takes width and height parameter, after that the position
will be set to Left: 60 | Top: 60, with a yellow background color and
a barder radius of 15 pixels.
The draw() method needs to be called on every object to be displayed
on the page.
Grouping objects:
The first parameter of an object can also take the parent object, in which
case the new object will be the child object of the specified object.
The child object position is then relative, the parent object's position
is still absolute.
If you want to get the absolute position of an object, use the
the method getAbsolutePosition() which will return the position
as elVector.
mySprite = new elSprite(myContainer);
mySprite.position.make(40, 40);
mySprite will now be drawn at Left: 100 | Top: 100. By default and if
not specified any different the child object's attributes will be the
same as the parent's. Except for unique attributes.
So, that were the basics, if you want to know more take a look at the
examples and read the documentation.
This whole SmokeMonster thing was made in just a few days. It hasn't been
a constant development though, just a few hours every now and then.
There won't probably be much new features after this initial relase, as
we will concentrate our efforts on ElysionWeb. There may be a bug fix release
if users find some nasty bugs.
License:
Copyright (C) 2011 by Johannes Stein, Freeze Development (http://www.freeze-dev.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.