Code Monkey home page Code Monkey logo

Comments (2)

danielfireman avatar danielfireman commented on June 9, 2024

After some thinking and taking a very close look at Ruffus' issue, I would like to propose the following API.

@roll @danfowler Could you please take a look? It is important to bear in mind that Go is statically typed.

// CSV creates a Table from the CSV physical representation.
func CSV(source io.Reader) (*Table, error) {
	return nil, nil
}

// JSON creates a Table from the JSON physical representation.
func JSON(source io.Reader) (*Table, error) {
	return nil, nil
}

// Table represents a tabular data structure. Tabular data consists of a set of rows.
// Each row has a set of fields (columns). We usually expect that each row has
// the same set of fields and thus we can talk about the fields for the table as a whole.
// More at: https://specs.frictionlessdata.io/table-schema/#concepts
type Table struct {
}

// Raw allows to iterate over the table in its raw form (values as strings).
// No validation or cast is performed.
func (t *Table) Raw() (*RawIter, error) {
	return nil, nil
}

// Row allows to iterate over the table casting its rows to the passed-in
// schema.
func (t *Table) Rows(schema schema.Schema) (*RowIter, error) {
	return nil, nil
}

// RawIter iterates over a set of rows in its raw form.
type RawIter struct {
}

// Next retrieves the next row from the table, blocking if necessary.
// The row is returned in its raw form, as a slice of strings.
func (i *RawIter) Next() ([]string, error) {
	return nil, nil
}

// Done returns true only if a follow up Next call is guaranteed to return false.
func (i *RawIter) Done() bool {
	return false
}

// RowIter iterates over a set of rows in a table, casting its rows to a
// specified schema.
type RowIter struct {
	Schema schema.Schema
}

// Next retrieves the next row from the table, blocking if necessary.
// The row is returned as a struct, cast to using the Schema.
// See: http://godoc.org/github.com/frictionlessdata/tableschema-go/schema#Schema.CastRow
func (i *RowIter) Next(out interface{}) error {
	return nil
}

// Done returns true only if a follow up Next call is guaranteed to return false.
func (i *RowIter) Done() bool {
	return false
}

from tableschema-go.

roll avatar roll commented on June 9, 2024

@danielfireman
What I've got lately for JavaScript based on the same issue - https://github.com/frictionlessdata/tableschema-js/tree/table-fix#table

Related to static typed implementation.. I think you idea of replacing iter/read is good but I have a concern about table.Raw/Rows() naming. I would say Raw sound more like bytes. May be more explicit like table.Rows()/CastRows()?

Also not sure about Go but if I see in Python/JavaScript something like table.rows I assume that it's not a function it's a property so I don't need to call it. So that why we use iter/read (verbs). Again not sure what's pattern is used in Go.

from tableschema-go.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.