Comments (1)
I figured out i had to start a new project to fix the flipper issue. It seems like my original project was corrupted or used old physics not compatible with the current version of VPE.
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Related Issues (20)
- Not allowed to access vertices or normals on mesh (isReadable is false; Read/Write must be enabled in import settings. VPX10 blank table import. HOT 2
- trough does not get created when table is imported. HOT 1
- Unknown VisualPinball.Unity.IPhysicsEngine engine HOT 2
- Properly simulate score reels HOT 13
- All SystemBase-derived classes must be defined with the `partial` keyword HOT 6
- Update slingshot doc with component changes
- Add physics to spinners, gates, and switches.
- Add FlipperNudge to flippers
- Add Flipper Rubber Dampening when Flipper is in Up-Position
- Use LivecatchBounceMultiplier to reduce angular momentum instead of nulling it.
- Gate is missing Height property
- Simplify Flipper Parameters
- Current code version run in Linux ? HOT 3
- Handle Mechanical Sounds HOT 1
- Can only use 4 Balls in trough.
- InvalidOperationException: System.IndexOutOfRangeException:
- IndexOutOfRangeException: Index was outside the bounds of the array.
- Custom flat ramps
- Imported ramps cause lockup
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