Comments (4)
Well, a .chm file is just a collection of HTML files; he should be able to still
muster up a CHM but export it to HTML files for people who can't view CHM
files, that
way at least we have the best of both worlds. CHM files can be pretty helpful
(mostly
because it's a compact version of an entire site basically).
Original comment by Jonno.5000
on 23 Aug 2009 at 7:42
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Original comment by [email protected]
on 24 Aug 2009 at 7:44
- Changed state: Accepted
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
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How about doxygen?
Original comment by [email protected]
on 13 Dec 2009 at 12:20
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2.1.0 has html doxygen files.
Original comment by [email protected]
on 4 Apr 2010 at 7:08
- Changed state: Fixed
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Related Issues (20)
- Patch for /trunk/Box2D/Testbed/Framework/Test.h HOT 1
- World querying issues using: void RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2); HOT 2
- Testbed memory leak HOT 1
- cmake fails to build makefile because of missing source in sourcetree HOT 3
- Wheel Joint distance parameter HOT 1
- b2GrowableStack.h:54:4: error: call to function 'memcpy' HOT 1
- CMakeLists in Testbed Incomplete
- Minimum Vertex Distance in b2PolygonShape
- Unused variable warnings and static analysis fixes HOT 1
- picture doesn't work on the manual
- Firefox does not work - no drag&drop
- b2ChainShape::CreateLoop causes odd behavior when first and last vertice are the same HOT 1
- Collision glitch with polygon sliding over simple edges with ghost vertices
- The Restart button makes Testbed go back to Tiles rather than restart the current test
- Testbed build error on Mac OS X
- Making the build reproducible by removing timestamps in doxygen documentation HOT 1
- Merge particle stuff from liquidfun back into mainline
- Figures missing
- LAG PROBLEM: not fluid movement on Java Box2D game.
- Drag with Phaser Box2D plugin on Mobile Device
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