Related Issues (20)
- Performance testing
- Cannot connect via noray HOT 8
- Adding nodes with a RollbackSynchronizer causes resimulation from tick -1 HOT 3
- Time synchronisation
- "Legacy Island" Foliage should be included in Gridmap HOT 4
- Remove clouds for double the FPS HOT 7
- Increase FPS by removing sky background HOT 5
- Investigate multiple RPCs being triggered instead of 1 HOT 1
- Add Static Typing across everything HOT 1
- Remove leftover link from NetworkTime
- WebRTC support HOT 6
- Add StateSynchronizer
- Server-authoritative multiplayer without network-wide rollback HOT 8
- Netfox doesn't seem to work with RigidBody2D or WebRTC HOT 1
- RigidBody sync doesn't work properly HOT 12
- Inquiry about Support for Authoritative Client-Server Architecture buy running a Headless Godot Server (A game build runs on the server) HOT 2
- Use `node.get_indexed()` instead of `node.get()` for state and input properties HOT 1
- Setting up a Noray Instance HOT 8
- Multiplayer Moving Platform HOT 5
- Better docs for is_fresh
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