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elementbound avatar elementbound commented on September 15, 2024 1

Oh that's a good one! I remember encountering this, maybe I just haven't gotten around to fixing it yet.

I'm considering having a spawned_at field on RollbackSynchronizers to store when they were spawned, and not run any logic on ticks older than that.

Either way, thanks for raising!

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TheYellowArchitect avatar TheYellowArchitect commented on September 15, 2024

I'm considering having a spawned_at field on RollbackSynchronizers to store when they were spawned, and not run any logic on ticks older than that.

This is a great idea, I could even make a PR for it if you wish :)
It is superior to my idea of the player_joined_at_tick variable, since each state is its own thing, instead of caring exclusively for a player (as you mentioned in that other issue, the context of a player changes in each game)

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