Comments (5)
We currently have a landing sound, wall kick sound, item drop sound, item pickup sound, and menu button mouseover sound. What we really need at the moment is some sort of effects for item placing and destroying. Beyond that, the player land sound and wall kick sound are rather poor in quality and could probably be improved.
from skyofsteel.
Hi
as discussed in discord, I'd like to contribute sound design and maybe music.
so far I see the following SFX:
- Player/LandSfx.wav
- Player/WallKickSfx.wav
- Player/ItemThrowSfx.wav
- Player/ItemPickupSfx.wav
- UI/Sfx/ButtomMouseOverSfx.wav
from skyofsteel.
Yep, that's all the audio files we currently have
from skyofsteel.
I would like to have wind blowing sounds played when the player is traveling at high speed and ramp the volume with the player's speed as well as some background bird noises. Unfortunately I can't seem to make the wind sound loop well and I have no clue how to get decent bird noises which can be cut into individual calls with no background noise suitable for creating a soundscape.
from skyofsteel.
We now have a bunch of audio with new sfx being added frequently so I'm closing this as a part of cleaning up the bug list
from skyofsteel.
Related Issues (20)
- Player input speed boost HOT 1
- Multiplayer text chat
- Multiplayer voice chat
- Player identity verification HOT 1
- Allow gamemodes to expose commands to console HOT 1
- Add items at runtime HOT 2
- Precompile item ghost material HOT 1
- Ingame license information HOT 1
- Feature Proposal: Ingame Chat HOT 12
- Gamemode/Mod list in the menu HOT 2
- Cancelling a connection should go back to the connect menu HOT 1
- Central Authentication Server HOT 2
- Electrical power grid gameplay HOT 2
- Liquid pumping gameplay and implimentation
- Pipe system design community review HOT 2
- Better fps experience HOT 4
- Crashes sometimes on exit HOT 8
- avast doesn't like 0.16 HOT 5
- 0.16 closes after opening up...? HOT 5
- Rewrite audio handling to be a unified system HOT 2
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from skyofsteel.