Comments (10)
标准泛型实例化问题,使用补充元数据解决。
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什么双重泛型?都是支持的,有问题那就是bug
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from hybridclr.
是的,时机问题,请确保补充元数据后再使用泛型
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如果1.0没问题,2.0有问题,那我们马上修复这些bug
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发给技术可复现工程。
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我2.0.3也遇到这个问题,hybridCLR从2.0.3更新到2.0.5就好了。。题主可以尝试更新版本
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这个问题确认了是bug,已经解决。你自己安装hybridclr到最新版本,或者更新hybridclr_unity到2.0.5,再install即可。
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Related Issues (20)
- 如何解决第三方包依赖netstandard的问题 HOT 1
- Editor下执行热更的dll,使用JsonUtility.FromJson<XXX>(json);反序列化处理的对象不符合预期 HOT 2
- 通过AB加载之后直接获取Prefab上继承自MonoBehaviour的组件时无法正确获取 HOT 2
- HybridCLR与Fusion网络框架的兼容问题 HOT 1
- AVProMovieCapture插件不兼容 HOT 1
- 3.2.1 生成ios debug项目 xcode运行报错'mono/utils/mono-publib.h' file not found HOT 2
- 手机上崩溃时无法解析HybridCLR的调用堆栈 HOT 2
- 请问这个新版huatuo和hybridclr是什么关系?为什么内容一模一样? HOT 2
- 就如lua崩溃时你也不可能能获得lua解释栈一样,hybridclr崩溃时,你也无法获得调用堆栈。除非你在崩溃的时候,还有机会执行一些清理代码,此时你可以在清理代码中查询获得hybridclr当前的执行栈信息。 HOT 8
- 我们也遇到了同样的问题。 app崩溃时,能否执行扫尾代码,这真的很难说。能通过守护进程去做这个扫尾工作吗? HOT 1
- 关于MachineState改用RegisterRoot的方式注册执行栈 HOT 5
- bugly能获取到崩溃堆栈但是缺少最关键的几行,只解析到了套的壳子,不能具体到具体的函数名、行数,这个有什么思路吗? HOT 3
- 请问这个后续研究能预估时间吗? HOT 1
- 热更Assembly-CSharp.dll中,函数添加[BurstCompile]属性,MethodBridge报错
- 未知原因crash HOT 1
- 【Universal32】抛出NotSupportNative2Managed (arm64正常) HOT 1
- 已永久被屏蔽 HOT 2
- 按照新手教程中的快速上手时闪退 HOT 1
- iOS unity 2020.3.40使用hybrid v2.4.2,热更大量MonoBehaviour有概率闪退,android没此问题,将这些MonoBehaviour移出热更范畴后,闪退消失 HOT 1
- 贵公司,后面会打算对UE出热更方案吗,期待 HOT 2
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