Comments (8)
Yes, we don't yet support Windows hosts yet. It's something we want to support. We just have a few tooling-related issues we want to take care of first (e.g., converting our tooling from Python to Dart).
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@abarth Thanks for the quick reply. :)
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We're making progress on Windows support. @TheBosZ was able to get a Flutter app running from a Window host today. After that bakes for a while, we'll update the documentation to say how to use Windows.
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Thanks @abarth and @TheBosZ. Do you have an ETA on when http://flutter.io/getting-started/ will be updated with Windows documentation. I'd love to be a guinea pig. :)
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The current blocking issue is that we need to build a binary for the host machine (in this case Windows) that produces the Dart snapshot that runs on the device.
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@abarth What needs to happen to build the binary? I'd love to step in here and help out.
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I replied on IRC:
11:35 AM <abarth> TheBosZ: i'm not sure entirely what's involved
11:35 AM <abarth> the target is called "sky_snapshot"
11:35 AM <abarth> we currently build it on mac and linux
11:36 AM <abarth> it's built from the engine.git repo
11:36 AM <abarth> there are two parts (1) building it once and (2) building it every time we release the engine
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This issue was moved to flutter/flutter#1437
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