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adb.js's Issues

Problem with jpeg

in adb.js file the line

Image = require('jpeg').Jpeg;

return error

Caught exception: Error: Cannot find module 'jpeg'
Error: Cannot find module 'jpeg'
at Function.Module._resolveFilename (module.js:338:15)
at Function.Module._load (module.js:280:25)
at Module.require (module.js:364:17)
at require (module.js:380:17)
at AndroidFrame.writeImageFile (C:\web-workspace\node\node_modules\adb\adb.js:414:17)
at C:\web-workspace\node\node_modules\adb\adb.js:459:19
at Socket. (C:\web-workspace\node\node_modules\adb\adb.js:296:21)
at Socket.EventEmitter.emit (events.js:95:17)
at Socket. (_stream_readable.js:720:14)
at Socket.EventEmitter.emit (events.js:92:17)

Update the Android ADB file

How can i replace the android "ADB" with new version, from where can i take adb for javascript ? i can only find adb.exe but not a javascript version

LICENSE

Hey would you be willing to create a license file for this project? I would love to experiment contribute to this project but its hard to use it at this point. I am a core FirefoxOS developer and was just thinking that there should be a standalone module for communicating with devices outside of the Android SDK

Documentation

This looks like a really interesting project, but there's zero explanation of how things work. demo.js gives a peek of what's possible, but isn't enough on its own. Even just a list of functions with a sentence describing each would go a long way.

For example, the difference between adb.listDevices and adb.traceDevice isn't explained. They're very similar, and appear at first glance to do the same thing. I'm often left going back to the source of adb.js and reverse-engineering things any time I need to do something.

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